The eTournament was completed on 21 January 2020
Please refer to the latest version of this page for the results.
There are 3 objectives for this eTournament:
- Students from different parts of the world, who do not know each other before joining the eTournament, learn to work together online (Online Teams) to complete specific tasks.
- The main topic set for these Online Teams consists of the 17 UN Sustainable Development Goals (SDGs). They are to learn about these SDGs through the game platform, PaGamO.
- Students must also learn about the different cultures and background of their teammates. These Online Teams will make use of synchronous online communications to discuss issues relating to one SDG in details.
For Objective 1, the Organiser of the eTournament will be responsible to form the Online Teams in order to ensure a good mix of students from different places in each team. The Online Teams will be given time to get to know each other, choose their respective leaders and generally prepare themselves.
For Objective 2, the Organiser of the eTournament has prepared questions on all 17 SDGs to be asked and answered via the PaGamO platform. The Online Teams will be given instructions on PaGamO as well as time for them to discuss and design their strategies to win.
For Objective 3, the Organiser of the eTournament has prepared a set of issues for each SDG for the Online Teams to discuss using a synchronous online meeting application software, e.g. Zoom, Microsoft Teams, etc. Each Online Team will be assigned an SDG randomly, and each team will be required to schedule its own online meeting to allow all its members to participate. The focus of the discussion is to exchange and share each member’s own experience and knowledge about the chosen SDG. A summary of the discussion, and perhaps some proposed actions that can be taken by all members in their respective locations to achieve SDG will have to be submitted by each Online Team in the format of the recorded meeting (a feature usually provided by the software).
All registered current students studying at a higher education institution are welcome, no matter you are studying full-time or part-time, for a sub-degree or a doctoral degree.
|11 Nov – 31 Dec 2019
|Team formation* and announcement
You will be placed into a team of 4 to 5 students by the Organiser
|2 – 5 Jan 2020
|Stage 1 (5 days)
Team training, team building and strategising
on instant messaging platforms chosen by teams
|6 – 10 Jan 2020
|Stage 2 (7 days)
Teams to compete on the PaGamO gamified learning platform through answering questions related to the 17 Sustainable Development Goals
|15 – 21 Jan 2020
The above schedule is subject to finalisation.
plus Sponsorship to the whole team for the CCGame Symposium in Hong Kong (tentatively in May 2020) to present the winning experience!
|First Runner-Up Team
|Second Runner-Up Team
Most Valuable Players** (individual prizes)
Terms and Conditions of the eTournament
By entering this eTournament, you are indicating agreement to be bound by its Terms and Conditions as detailed below. (Click the sub-headings to show/hide the full text)
- The organiser of this contest (hereinafter referred to as the “Organiser”) is the Project Team of “Developing Multidisciplinary and Multicultural Competences through Gamification and Challenge-based Collaborative learning” (or the “CCGame Project” in short), a project funded by the University Grants Committee (UGC) of Hong Kong (Project Code: HKBU4/T&L/16-19). The project is led by Hong Kong Baptist University, in collaboration with City University of Hong Kong, The Chinese University of Hong Kong, The Hong Kong Polytechnic University and Curtin University (Australia).
- By entering this eTournament, a participant is indicating his/her agreement to be bound by these Terms and Conditions.
- The Organiser’s decision in respect of all matters concerning the eTournament will be final. No correspondence relating to the eTournament will be entered into.
- The Organiser reserves the right to cancel the eTournament if circumstances arise outside of its control.
- All times are in Hong Kong Time (GMT +8), following the 24-hour clock convention.
- The eTournament and these terms and conditions will be governed by the Laws of Hong Kong and any disputes will be subject to the exclusive jurisdiction of the courts of Hong Kong.
(2) Participants and Teams
- Registered current students studying at higher education institutions are eligible to enter this eTournament. The Organiser reserves the right to require the entrants to provide proofs of their eligibility. Staff members of higher education institutions are not eligible.
- Eligible entrants are required to register at the website before the closing time as specified by the Organiser. The eligible entrants who completed the registration and confirmed by the Organiser are hereinafter referred to as the “Participants” of this eTournament.
- The Organiser will group all Participants into teams of 4 to 5 members (depending on the total number of Participants) with at most 2 members of the same institution. A team list will be announced to all Participants via email before Stage 1 of the eTournament. The team formation is final once the team list is announced. Participants are not allowed to form teams by themselves. Participants’ requests for moving to another team or changing particular members on their teams will not be entertained.
- On or before the last day of Stage 1 of the eTournament, each team is required to discuss and choose the team leader on the collaboration platform. The team leader will be the team’s contact point with the Organiser on team affairs such as member replacement. If a team does not have a leader by the end of Stage 1, the Organiser will appoint a leader for the team, and a 20% penalty will be imposed to the team’s score.
- Participants who wish to withdraw themselves from the eTournament must inform the Organiser in writing at or before 11:59 on the last day of Stage 2. A Participant is officially withdrawn from the game only after the withdrawal is acknowledged by the Organiser. The Organiser will inform the team concerned on the withdrawal. All scores attained by withdrawn members will not be counted.
- A team with member(s) withdrawn is allowed to opt to nominate replacement member(s), or to continue the game with the remaining members. Nominations must be submitted by the team leader by writing to the Organiser at or before 23:59 on the fourth day of Stage 2. The eligibility the replacement member(s) is the same as that specified in Paragraph 7. The Organiser will notify the team if the nomination is accepted. A team is allowed to nominate replacement members once only. A team with its member(s) withdrawn after the fourth day of Stage 2 is only allowed to continue the game with the remaining members.
- During the eTournament, all Participants’ activities on the online platforms provided by the Organiser, as well as the online platforms chosen by the teams for team communications, will be recorded as evidence of participation and for educational research purposes. Please refer to the Informed Consent Statement for further details.
- All Participants are expected to involve actively in all activities during the eTournament.
- When Stage 1 is over, if a team is found to have zero participation in Stage 1, or 50% or more of the items in Stage 1 incomplete or unconstructive to the team/strategy development, the Organiser reserves the right to disqualify the team and not to allow the team to proceed to Stage 2.
- If a Participant is found to be inactive (hereinafter referred to as a “Suspected Inactive Participant (SIP)”) in the eTournament, the team leader and/or other Participants on the team are encouraged to discuss with the SIP for improvement. Alternatively, a report on the SIP can be filed to the Organiser in writing. Within 24 hours upon the receipt of the report, the Organiser will contact the SIP for explanations and will check relevant activity records. The Organiser reserves the right to disqualify the SIP and to rescind any prize previously awarded, if the records prove the inactivity, and the explanation from the SIP is considered unacceptable. The Organiser will inform the review result of the report to the team and the SIP. Reports on SIPs are entertained from the first day of Stage 1 until the end of Stage 2.
- The Champion, First Runner-Up and Second Runner-Up Teams are the teams attaining the highest, second highest and third highest team scores respectively. The basic formula for calculating team scores is:
- Points attained by the team in Stage 1 PLUS (+)
- Sum of the individual scores attained by all valid team members in Stage 2 MINUS (-)
- Any penalties imposed The details on the score calculation will be given to all participants before the commencement of the eTournament. Scores attained by withdrawn/disqualified members will not be counted, and withdrawn/disqualified members are not eligible to receive any prize.
- For individual prizes (Most Valuable Players), the First Place, Second Place and Third Place winners are the Participants attaining the highest, second highest and third highest individual scores respectively. Withdrawn/disqualified Participants are not eligible to receive any prize.
- For each of the team prizes:
- The Organiser will, on the winning team’s behalf, split the prize among the Participants of the winning team, and will transfer the split portions to individual Participants via the fund transfer method specified by the Organiser.
- Reports on SIPs are entertained as specified in Paragraph 14b. If the SIP is disqualified, his/her portion of the prize will be distributed among the remaining Participants of the team.
- Withdrawn or disqualified Participants are not eligible to receive prizes.
- The Participants will be notified individually via email. If a Participant cannot be contacted within 2 weeks after the dispatch date of the notification email, the Organiser reserves the right to withdraw the prize from the Participant and distribute the portion among the other Participants of the team.
- For individual prizes (Most Valuable Players), the winners will be notified individually via email. If a winner cannot be contacted within 2 weeks after the dispatch date of the notification email, the Organiser reserves the right to withdraw the prize from the winner and select a replacement winner. The Organiser will transfer the prizes via the fund transfer method specified by the Organiser.
- Winners who do not reside in Hong Kong will receive the prizes in their home currencies. Only the bank fees charged in Hong Kong will be covered by the Organiser; the fees charged by the banks in the winners’ home countries will be settled by deducting from the prizes. Due to exchange rates and banks fees, the amounts in home currencies may be less than the advertised amounts.
- The winners agree to the use of their names and photos in any publicity material. Any personal data relating to the winner or other Participants will be used solely in accordance with the Informed Consent Statement and the current Hong Kong data protection legislation, and will not be disclosed to a third party without the winners’ prior consent.
Informed Consent Statement
The activities organised in this eTournament are a part of a project entitled “Developing Multidisciplinary and Multicultural Competences through Gamification and Challenge-Based Collaborative Learning” (the “CCGame” project), funded by the University Grants Committee (UGC), Hong Kong SAR. The project has obtained ethical clearance from Hong Kong Baptist University (ref.: HASC/17-18/0489).
In the activities, you will be asked to complete a number of learning activities on selected online learning environments. In many of the activities you will be going through game-like interactive contents, and in some activities you will be working with other students studying different disciplines and/or from different parts of the world, in order to complete a challenge. There are no direct risks and benefits associated with the activities.
During the eTournament, your personal data, your responses and the relevant data collected by the online learning environments will be used for the administration and logistics of the eTournament, and to determine the winners. After the eTournament, your responses and the relevant data will be anonymised and solely used for preparing aggregated statistics or carrying out academic research for the purpose of improving teaching and learning at Hong Kong Baptist University and partner institutions in the project. Please be assured that your personal identity will be kept confidential and aggregated results will not be made available in a form which identifies you. All the data used for the research will be destroyed within 3 years after this project.
According to the Personal Data (Privacy) Ordinance of Hong Kong, you have the right to request access to or correction of the personal data provided. Requests for the access to or correction of the personal data, or any questions, concerns or complaints about this project, may be sent to the Centre for Holistic Teaching and Learning of Hong Kong Baptist University at firstname.lastname@example.org.
Write to Centre for Holistic Teaching and Learning, Hong Kong Baptist University at email@example.com
* Please refer to the Terms and Conditions above (under “Participants and Teams”) for more details on team formation.
** Each team prize is meant to be shared by the members on the whole team. Winners who do not reside in Hong Kong will receive the prizes in their home currencies or US Dollars, via telegraphic transfer (or similar) to the bank accounts as provided by the winners. Due to exchange rates and bank fees, the amounts in their home currencies may be less than the above amounts.