Videos
The CCGame Project
Promotional video for the United Nations SDG International eTournament (2020 version)
Media Coverage
- 浸大辦國際電競賽教可持續發展 得獎印度女生不按傳統結婚續追夢, HK01.com, 13 January 2021
- 答聯合國可持續發展目標問題 換分攻城 浸大辦國際電競賽 獲教學創新獎, Ming Pao (明報), 13 January 2021, Page A9
- 浸大辦國際電競比賽吸引400學生參加 攻城略地學習社會議題, Oriental Daily News (東方日報), 13 January 2021, Page A13
- 浸大研「組隊闖關」 線上協作增進新知, Singtao Daily (星島日報), 13 January 2021, Page F1
- HKBU-led projects shine at Reimagine Education Awards / 浸大領導項目揚威全球教學創新大獎, HKBU News, 24 December 2020
Publications & Presentations
Refereed Journal Articles
- Leung, F. Y. W., Lau, M., Wan, K., Law, L., Kwong, T., & Wong, E. Y. W. (2021). “Promoting Students’ Global Perspectives Through a Gamified e-Learning Platform”. Frontiers in Education. https://doi.org/10.3389/feduc.2021.617680.
- Lau, M., Vuthaluru, R., Mui, L., Kerrigan, S., Kwong, T., Law, L., Wong, E. Y. W., & Gibson, D. (2021). “How Online Teams with Diverse Backgrounds Worked to Excel: Findings from an International eTournament”. Frontiers in Education. https://doi.org/10.3389/feduc.2021.624438.
- Kwong, T., Ko, T., Lau, M., Mui, L., Law, L., & Wong, E. Y. W. (2020). “CCGame Project: Helping Students Work Better in Diversified Online Teams to Address Global Issues through an International SDG eTournament”. In D. Remenyi (Ed.), 6th e-Learning Excellence Awards 2020: An Anthology of Case Histories (pp. 113–128). Academic Conferences International.
- Law, L., Lau, M., Leung, Y. W., Kwong, T., & Wong, E. Y. W. (2020). “Gamification for Teamwork Skills: Can a Challenge-based Online Tournament Help Students Learn New Knowledge Collaboratively in Teams?” Global Research in Higher Education, 3(2), 63-84. https://doi.org/10.22158/grhe.v3n2p63.
- Lau, M., Chan, I., Wong, E. Y. W., Kwong, T. & Gibson, D. (2019). “Helping Students to Build Multicultural and Multidisciplinary Competences: A Pilot of Challenge-Based Collaborative Learning on a Digital Gamified Platform”. Journal of Education and Culture Studies, 3(3), 285-295. https://doi.org/10.22158/jecs.v3n3p285.
Presentations
- Lau, M., Ko, T., Kwong, T., Law, L., & Wong, E. Y. W. (2020). “Enhancing Students’ Skills in Working on Online Diversified Teams through an eTournament on Sustainable Development Goals”. eLearning Forum Asia 2020, December 2020, The Chinese University of Hong Kong, Hong Kong.
- Lau, M., Leung, F., Kwong, T., Law, L., & Wong, E. Y. W. (2020). “Developing Multidisciplinary & Multicultural Teams in a Digital World: Experience from Two eTournaments on the United Nations Sustainable Development Goals”. International Conference on Learning and Teaching 2020, December 2020, The Education University of Hong Kong, Hong Kong.
- Wong, E. Y. W. (2020). “The CCGame Project: An Overview”. Presentation at the CCGame Project eSymposium 2020, June 2020, online (organised by Hong Kong Baptist University, Hong Kong).
- Lu, A. (2019). “Can teams work totally online? Answers from CCGame”. E-Learning Award Project Showcase at Reimagine Education Conference, December 2019, London, United Kingdom.
- Kwong, T. (2019). “Gamification in Evidence-Based Teaching and Learning: HKBU’s Experience from the CCGame Project”. Panel Discussion at EBP International Conference 2019, October 2019, Hong Kong Shue Yan University, Hong Kong.
- Wong, E. Y. W. (2019). “The CCGame Project: Developing Multidisciplinary and Multicultural Competences through Gamification and Challenge-Based Collaborative Learning”. Teaching & Learning Symposium 2019, August 2019, Hong Kong Baptist University, Hong Kong.
- Wong, E. Y. W. (2019). “Developing Students’ Multidisciplinary and Multicultural Competences through an International eTournament”. Poster session presented at the Symposium on Emerging Innovations and Evaluation of Technology Enhanced Active Learning Pedagogies in Tertiary Education, July 2019, The Hong Kong Polytechnic University, Hong Kong.
- Chan, K., Wan, K., & King, V. (2019). “For Gamers Only? Effects of Students’ Perceived Enjoyment and Skillfulness in Casual Gaming on Gamified Learning in Undergraduate Education”. eLearning Forum Asia 2019, May 2019, Chulalongkorn University, Bangkok, Thailand.
- Lau, M., Chow, T., Kwong, T., & Wong, E. Y. W. (2019). “Online Team Challenges for Developing Students’ Multidisciplinary and Multicultural Competences”. eLearning Forum Asia 2019, May 2019, Chulalongkorn University, Bangkok, Thailand.
- Chan, I. & Lau, M. (2019). “Developing Multidisciplinary and Multicultural Competences through Gamification and Challenge-based Collaborative Learning (CCGame Project): Progress in 2018/19”. Learning and Teaching @EdUHK Festival, May 2019, The Education University of Hong Kong, Hong Kong.
- Lau, M., Chan, I., Kwong, T., Law, L., & Wong, E. Y. W. (2019). “Challenge-Based Games for Developing Students’ Multidisciplinary and Multicultural Competences”. Lilly-Asia Conference 2019, May 2019, Hong Kong Baptist University, Hong Kong.
- Wong, E. Y. W. (2019). “Enhancing Students’ Learning Beyond Generic Skills: Is Information Technology Suited to Assist Students Attain Attitudinal Outcomes?” Lilly-Asia Conference 2019, May 2019, Hong Kong Baptist University, Hong Kong. (Plenary)
- Wong, E. Y. W., Lau, M., Chan, I., & Kwong, T. (2018). “Playing Games or Working in Teams? Report from a Project Using Gamification and Challenge-based Learning to Develop Students in Multidisciplinary & Multicultural teams”. Learning & Teaching Expo 2018, December 2018, Hong Kong.
- Wong, E. Y. W. (2018). “A Successful UGC-FSTLRP Project (T2012-15): Reinforcing the Importance of Academic Integrity and Ethics in Students through Blended Learning – A Deployment of Augmented Reality Applications – The AIE-AR Project”. TATL Symposium: Finale for the AIE-AR Project, August 2018, Hong Kong Baptist University, Hong Kong.
- Wong, E. Y. W. (2018). “eLearning for abstract concepts: A Deployment of Augmented Reality Trails of Integrity & Ethics”. Paper presented at the HKAECT2018 International Conference, July 2018, Hong Kong Baptist University, Hong Kong. (Keynote)
- Lau, M., Chan, I., Kwong, T., & Wong, E. Y. W. (2018). “Beyond Generic Skills: Can IT be Deployed to Assist Students to Attain Attitudinal Outcomes?” Paper presented at the 1st International Conference on Information Society and Smart Cities (ISC2018), June 2018, Fitzwilliam College, University of Cambridge, Cambridge, UK.
- Lau, M., Wong, E. Y. W., Kwong, T., & Chan, I. (2018). “The CCGame project: for developing students’ multidisciplinary and multicultural competences”. Learning and Teaching @EdUHK Festival, May 2018, The Education University of Hong Kong, Hong Kong.
- Lau, M., Chan, I., Kwong, T., & Wong, E. Y. W. (2018). “Deploying Challenge-based Games for Student Learning: An Initial Report from Hong Kong Baptist University”. eLearning Forum Asia 2018, May 2018, National Taipei University of Business, Taipei, Taiwan.