Refereed Journal Articles

  • Lau, M., Chan, I., Wong, E. Y. W., Kwong, T. & Gibson, D. (2019). "Helping Students to Build Multicultural and Multidisciplinary Competences: A Pilot of Challenge-Based Collaborative Learning on a Digital Gamified Platform". Journal of Education and Culture Studies, 3(3), 285-295. https://doi.org/10.22158/jecs.v3n3p285.

Presentations

  • Wong, E. Y. W. (2019). "Developing Students' Multidisciplinary and Multicultural Competences through an International eTournament". Poster session presented at the Symposium on Emerging Innovations and Evaluation of Technology Enhanced Active Learning Pedagogies in Tertiary Education, July 2019, The Hong Kong Polytechnic University, Hong Kong.
  • Chan, K., Wan, K. & King, V. (2019). "For Gamers Only? Effects of Students' Perceived Enjoyment and Skillfulness in Casual Gaming on Gamified Learning in Undergraduate Education". eLearning Forum Asia 2019, May 2019, Chulalongkorn University, Bangkok, Thailand.
  • Lau, M., Chow, T., Kwong, T. & Wong, E. Y. W. (2019). "Online Team Challenges for Developing Students' Multidisciplinary and Multicultural Competences". eLearning Forum Asia 2019, May 2019, Chulalongkorn University, Bangkok, Thailand.
  • Chan, I. & Lau, M. (2019). "Developing Multidisciplinary and Multicultural Competences through Gamification and Challenge-based Collaborative Learning (CCGame Project): Progress in 2018/19". Learning and Teaching @EdUHK Festival, May 2019, The Education University of Hong Kong, Hong Kong.
  • Lau, M., Chan, I., Kwong, T., Law, L. & Wong, E. Y. W. (2019). "Challenge-Based Games for Developing Students' Multidisciplinary and Multicultural Competences". Lilly-Asia Conference 2019, May 2019, Hong Kong Baptist University, Hong Kong.
  • Wong, E. Y. W. (2019). "Enhancing Students' Learning Beyond Generic Skills: Is Information Technology Suited to Assist Students Attain Attitudinal Outcomes?" Lilly-Asia Conference 2019, May 2019, Hong Kong Baptist University, Hong Kong. (Plenary)
  • Wong, E. Y. W., Lau, M., Chan, I. & Kwong, T. (2018). "Playing Games or Working in Teams? Report from a Project Using Gamification and Challenge-based Learning to Develop Students in Multidisciplinary & Multicultural teams". Learning & Teaching Expo 2018, December 2018, Hong Kong.
  • Wong, E. Y. W. (2018). "A Successful UGC-FSTLRP Project (T2012-15): Reinforcing the Importance of Academic Integrity and Ethics in Students through Blended Learning – A Deployment of Augmented Reality Applications – The AIE-AR Project". TATL Symposium: Finale for the AIE-AR Project, August 2018, Hong Kong Baptist University, Hong Kong.
  • Wong, E. Y. W. (2018). "eLearning for abstract concepts: A Deployment of Augmented Reality Trails of Integrity & Ethics". Paper presented at the HKAECT2018 International Conference, July 2018, Hong Kong Baptist University, Hong Kong. (Keynote)
  • Lau, M., Chan, I., Kwong, T. & Wong, E. Y. W. (2018). "Beyond Generic Skills: Can IT be Deployed to Assist Students to Attain Attitudinal Outcomes?" Paper presented at the 1st International Conference on Information Society and Smart Cities (ISC2018), June 2018, Fitzwilliam College, University of Cambridge, Cambridge, UK.
  • Lau, M., Wong, E. Y. W., Kwong, T. & Chan, I. (2018). "The CCGame project: for developing students' multidisciplinary and multicultural competences". Learning and Teaching @EdUHK Festival, May 2018, The Education University of Hong Kong, Hong Kong.
  • Lau, M., Chan, I., Kwong, T. & Wong, E. Y. W. (2018). "Deploying Challenge-based Games for Student Learning: An Initial Report from Hong Kong Baptist University". eLearning Forum Asia 2018, May 2018, National Taipei University of Business, Taipei, Taiwan.